For my HF770 Prototyping Course at Bentley, I worked with my team to create a prototype to solve the problem "grocery shopping is difficult for busy people." Throughout the course we conducted literature research and interviews which guided the development of personas, journey maps, validation scenarios, and key paths. Then we built an app that streamlines the grocery shopping experience with special consideration to time, ease, and waste. We developed an app that allows users to input preferences and create shopping lists. As people buy food, information is scanned or input to the "stock" lists that provide notifications to use items before they expire.
I was responsible for creating the framework for the main app. I was also responsible for the conception, ideation, and revision of the whole design of the grocery store component of the app. Once I had created the app, my professor gave me an individual assignment for a revision on the grocery store component.
It was: "Take a look at Scan -> Scan Item -> Cadbury Chocolate Bar. Your company’s CEO is interested in marketing your app to customers who want to recycle more. The executive team just closed a business deal with Group B (Effortless Recycling), securing their permission to integrate their proprietary database with information on whether or not the packaging for a scanned item can be recycled in the user’s town. The CEO has requested your suggested design for showing (1) whether or not a scanned item is recyclable in the user’s town, (2) whether alternative brands of a same item can be recycled in the user's town, and (3) the ability to save, “favorite,” or otherwise flag the the most affordable recyclable item so a user can purchase it next time."
I then revised the grocery app again. So, when a user clicks "scan," they get the choice of scanning a few different items, rather than just a chocolate bar. When different items are chosen, recycling information is clearly visible.